[Resolved 10:45am PST] - The database has recovered and all issues have been resolved.
[10:30am PST] - We are currently experiencing a problem with the database. There may be difficulties with logging in, rezzing objects, completing transactions, and searching. We are aware of this issue and our ops team are working to resolve it as swiftly as possible. In the mean time, please avoid making important transactions or rezzing no-copy objects.
[RESOLVED 8:56] Technicians have restored communications for the affected regions.
Approximately 400 regions have lost communications. Technicians are working to correct the issue. Please monitor this post for updates.
[3.20 AM Pacific - RESOLVED] - Voice maintenance is now complete.
[2.00 AM Pacific] - Voice maintenance has commenced.
[5th Jan 09, 12 PM Pacific] There is scheduled maintenance for Inworld Voice service beginning approximately 2:00AM PST on January 6th. The maintenance is anticipated to last about one hour. Inworld Voice service will be unavailable during this time. Please monitor this post for updates.
We have all experienced the sometimes strange and mind-bending intersection of real and virtual in Second Life. Just before Thanksgiving I had the opportunity to attend an exhibit at San Francisco Museum of Modern Art, which features a build in Second Life called Dante Hotel on an island known as Hotwire.
The SFMOMA exhibit intends to “examine how artists have engaged members of the public as essential collaborators in the art-making process”. The corresponding exhibit in Second Life displays the archives of a remarkable artist and film maker, Lynn Hershman Leeson.
Viewing the Dante Hotel in Second Life from SFMOMA
Lynn rezzed in Second Life in 2005 when Henry Lowood and others at the Stanford Humanities Lab suggested Second Life as an appropriate place to migrate some of her archived projects which were housed at the Stanford Library. Her goal was to make her history accessible digitally, and the project came into being as Life Squared.
Maybe because it felt so familiar to my experience as an avatar, I found the Roberta Breitmore story, showcased in its own room at the Hotel, to be especially intriguing. For years Roberta Breitmore was a “private performance of a simulated person”; a fascinating exploration of what it’s like to express yourself, even partially, through another personality. You can meet the latest incarnation of Roberta at the Dante Hotel in Second Life, where she is currently serving as a guide for the SFMOMA museum attendees.
Roberta Breitmore 1974-1978
For a performance artist such as Lynn, Second Life adds a new dimension to the original exploration of the work. As she describes it, “By putting the archive of my work in Second Life, I was able to transcend the original essence of the piece into a new, hybrid interactive and participatory structure. “
As a backdrop for her digital archive, Lynn and the team from Stanford (Michael Shanks, Henry Lowood, Jeffrey Schnapp, Henrik Bennetson, Henry Segerman and Jeff Aldrich) decided to recreate the Dante Hotel in Second Life. The Dante Hotel was the real-life scene of one of her earliest works, a living piece of art that she implemented in collaboration with Eleanor Coppola. Today the Dante Hotel in Second Life serves as both a re-creation of the original piece, and as the gallery for a series of other exhibits of Hershman’s work, including the current SFMOMA show.
Selected documentation of The Dante Hotel: Hotwire Island, Second Life
You can read more about the SFMOMA exhibit here, and here.
Visit the Dante Hotel on Hotwire Island in Second Life: SLurl to Dante Hotel
Comments? Thoughts? See you in the forums.
[RESOLVED 15:08] Logins have been restored and all inworld services appear to be functioning normally. Please feel free to resume your regular activities, including purchases and rezzing.
[UPDATE 14:39] All logins are now blocked as technicians continue to investigate the cause of the issues.
Technicians are currently investigating an issue which may interfere with inworld functionality. Logins are partially blocked and as a precaution we are recommending residents refrain from making inworld transactions and rezzing no copy objects for the time being. Please monitor this post for updates and further information.
We will begin the rolling restarts for the homestead regions at 8am PST, this should take approximately 5 hours, we will update the post when resolved.
[07:43 PST] The land store will be taken offline at 8am PST for Homestead launch and will be restored at approximately 11am PST
[4:30] Logins have been re-enabled.
[4:24] Logins have been temporarily disabled. Please continue to monitor the blog for updates.
[2:07 PST] Logins have been re-enabled.
[1:59 PST] Logins have been disabled. Please continue to monitor the blog for updates.
[1:10 PST] Inworld services appear to have stabilized. Transactions have been cleared for use. Please continue to monitor the blog for updates.
[12:40 PST] Logins have been re-enabled with inworld services slowly coming back online. Please refrain from transactions until we have given an all-clear.
[12:21 PST] Logins have now been re-enabled.
[12:13 PST] Logins have temporarily been disabled. We will update you again when problems have been resolved.
As we have previously blogged, Homesteads will be launched as a new product on Monday 5th January. Those of you that own an Openspace should already have received emails from us explaining the changes taking place; this post is to ensure that you have as much information as possible ahead of the change.
In launching a new product, there are many areas that will change, including additions to the website, new knowledgebase articles, and of course, changes to the Land Store itself.
Here’s a quick wrap-up of what to expect:
Script Limits
To maintain the best performance for all our Residents, we recognize that script limits are necessary. This is especially true for those products like Homesteads and Openspaces where there are multiple regions sharing a CPU. Without limits, one region overloaded with scripts could negatively affect the performance of other regions on the same CPU.
In Q1 we hope to release some new code in the simulator to capture very detailed data about script load from all of the regions on the Grid. This additional logging will not affect performance.
Once we have this data, we will begin sharing that information with the community and talking about where the limits should be. The aim here is to prevent the overuse that can negatively impact the performance of other regions on the same CPU, and most islands will probably fall below any limits we put in place. However those limits are more likely to impact the minority of islands that are very heavy script users.
Even after we have decided on what those limits should be, we still have to then build into the viewer the tools you will need to monitor and measure your own script usage. Once those tools have gone through QA, First Look and Release Candidate stages, they will finally make it into the default viewer. Then we will need to provide you all with a reasonable length of time to adjust to those limits.
This is a process that will take some time. To give you a rough idea of our current timeline, we plan on finalizing what the script limits will be in Q1, then releasing the Viewer tools in Q2 for possible enforcement in Q3. Once we have more definite dates, we will let you know.
Current performance issue
Finally, one last item to let you know about. We have identified a minor issue on the servers that causes a certain process to get stuck. This happens rarely, and we see only a handful of cases per day, but when it does happen it causes FPS performance to dip on regions on that CPU. For that reason, this affects Homesteads and Openspaces more than full regions, as they share a CPU.
While we work to fix this problem, we are putting in place a script that regularly hunts out and kills these stuck processes automatically. This means that in the unlikely event that your region does become affected, within an hour or two it should return to normal performance. If after a few hours it still hasn’t recovered, please contact support.
If you have any concerns or questions, please contact support as usual; the Concierge team offers telephone and livechat support 24×7 so please do get in touch.
Just to recap:
The Homestead and Openspaces changeover takes place on Monday, January 5, 2009.
Definitions
Timing:
Billing
Script Limits
Timing for Script Limits:
[RESOLVED 3:13pm PST] - Logins have been re-enabled. In-world issues have been resolved and you may safely resume normal activities.
[UPDATE 2:48pm PST] - Logins have been temporarily disabled as we work on this issue.
[2:41pm PST] - We are currently experiencing a problem with the database that may result in difficulties logging in, rezzing objects, completing transactions, and searching. We are aware of this issue and our ops team are working to resolve it as swiftly as possible. In the mean time, please avoid making important transactions or rezzing no-copy objects.